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Ancient Greek Temple - Houdini HDA

This is my Ancient Greek Temple HDA made for the final teaching module at Escape Studios - Proceduralism for 2D & 3D.

In this project I learned a lot about procedural modelling such as which workflows work and which don't, technical limitations and the importance of optimizing node networks to maximize performance. I had a lot of fun learning VEX for this project and delving into some vector mathematics.

I had a lot of ambitious plans regarding this project but due to time limitations and due to my workflow I was not able to achieve what I wanted in time. I am hoping to re-visit this project in the future to introduce a weathering parameter and feature some destruction.

I have chosen Houdini as my specialism and I can't wait to create some more complex projects using it!

Ionic Order Turntable rendered in Karma.

Doric Order Turntable rendered in Karma.

Temple Parameters

Houdini Node Network

Houdini Node Network