I had the wonderful opportunity to take part in the Wargaming Forge VFX Course that was hosted this year by the wonderful staff at Wargaming. In this course we learned how to create the following effects that are being showcased here. We learned how to create Particle Effects and Mesh Effects, utilizing Houdini, Unreal Engine, and Photoshop. I also used Substance Designer per preference to create tilable textures to use as masks inside these effects and Substance Painter to create meshes used in conjunction with the fire and explosion effects. We also used Slate Editor which is a Flipbook Management Tool.
This is being presented inside the Downtown Asset Pack (Free to download inside the UE Marketplace)
Final Reel Showcase